Files
FNGameProj/Source/FortniteGame/Public/FortAsyncAction_CalendarMultiEventWatcher.h
2024-01-21 00:41:14 +01:00

19 lines
647 B
C++

#pragma once
#include "CoreMinimal.h"
#include "FortAsyncAction_CalendarEventWatcherBase.h"
#include "FortAsyncAction_CalendarMultiEventWatcher.generated.h"
class UFortAsyncAction_CalendarMultiEventWatcher;
class UObject;
UCLASS(Blueprintable)
class UFortAsyncAction_CalendarMultiEventWatcher : public UFortAsyncAction_CalendarEventWatcherBase {
GENERATED_BODY()
public:
UFortAsyncAction_CalendarMultiEventWatcher();
UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContextObject"))
static UFortAsyncAction_CalendarMultiEventWatcher* WatchCalendarEvents(UObject* WorldContextObject, TArray<FString> EventsToWatch);
};