Files
FNGameProj/Source/FortniteGame/Public/FortAsyncAction_CalendarEventWatcherBase.h
2024-01-21 00:41:14 +01:00

29 lines
973 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Kismet/BlueprintAsyncActionBase.h"
#include "FortAsyncAction_CalendarEventWatcherBase.generated.h"
class UFortGameInstance;
UCLASS(Abstract, Blueprintable)
class UFortAsyncAction_CalendarEventWatcherBase : public UBlueprintAsyncActionBase {
GENERATED_BODY()
public:
/* UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FOnClientEventFlagChanged OnEventActive;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FOnClientEventFlagChanged OnEventUpdated;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FOnClientEventFlagChanged OnEventEnded;*/
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UFortGameInstance* MyGameInstance;
public:
UFortAsyncAction_CalendarEventWatcherBase();
};