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29 lines
973 B
C++
29 lines
973 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "Kismet/BlueprintAsyncActionBase.h"
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#include "FortAsyncAction_CalendarEventWatcherBase.generated.h"
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class UFortGameInstance;
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UCLASS(Abstract, Blueprintable)
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class UFortAsyncAction_CalendarEventWatcherBase : public UBlueprintAsyncActionBase {
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GENERATED_BODY()
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public:
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/* UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FOnClientEventFlagChanged OnEventActive;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FOnClientEventFlagChanged OnEventUpdated;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FOnClientEventFlagChanged OnEventEnded;*/
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UFortGameInstance* MyGameInstance;
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public:
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UFortAsyncAction_CalendarEventWatcherBase();
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};
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