mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-09-03 12:33:39 +00:00
33 lines
1.1 KiB
C++
33 lines
1.1 KiB
C++
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "FortAnimInput_CommonVehicle.generated.h"
|
|
|
|
USTRUCT(BlueprintType)
|
|
struct FFortAnimInput_CommonVehicle {
|
|
GENERATED_BODY()
|
|
public:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
uint8 bIsUsingVehicle: 1;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
uint8 bIsJumpingVehicle: 1;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
uint8 bCanChargeJump: 1;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
uint8 bIsChargingJump: 1;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
uint8 bIsJumping: 1;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
uint8 bIsOnGround: 1;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
uint8 bCanDriverAimWeapon: 1;
|
|
|
|
FORTNITEGAME_API FFortAnimInput_CommonVehicle();
|
|
};
|
|
|