Files
FNGameProj/Source/FortniteGame/Public/FortAnimInput_CommonVehicle.h
2024-01-21 00:41:14 +01:00

33 lines
1.1 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "FortAnimInput_CommonVehicle.generated.h"
USTRUCT(BlueprintType)
struct FFortAnimInput_CommonVehicle {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
uint8 bIsUsingVehicle: 1;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
uint8 bIsJumpingVehicle: 1;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
uint8 bCanChargeJump: 1;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
uint8 bIsChargingJump: 1;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
uint8 bIsJumping: 1;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
uint8 bIsOnGround: 1;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
uint8 bCanDriverAimWeapon: 1;
FORTNITEGAME_API FFortAnimInput_CommonVehicle();
};