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32 lines
960 B
C++
32 lines
960 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "Engine/DataAsset.h"
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#include "GameplayTagContainer.h"
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#include "GameplayTagContainer.h"
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#include "FortAnalyticsData.generated.h"
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UCLASS(Blueprintable)
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class FORTNITEGAME_API UFortAnalyticsData : public UDataAsset {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FGameplayTagContainer DownedOrFinishTagWhitelist;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FGameplayTag> WhiteListTags;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FGameplayTag BanhammerTag;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FGameplayTag RemovedFromGameTag;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FGameplayTag LoggedOutTag;
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public:
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UFortAnalyticsData();
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};
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