Files
FNGameProj/Source/FortniteGame/Public/FortAnalyticsConfig.h
2024-01-21 00:41:14 +01:00

19 lines
512 B
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/Object.h"
#include "FortAnalyticsConfig.generated.h"
UCLASS(Blueprintable, Config=Game)
class FORTNITEGAME_API UFortAnalyticsConfig : public UObject {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FString> AltDomains;
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
FString UrlEndpoint;
UFortAnalyticsConfig();
};