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29 lines
707 B
C++
29 lines
707 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Actor.h"
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#include "GameplayTagContainer.h"
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#include "FortAbilityTestObserver.generated.h"
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class APawn;
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class UGameplayAbility;
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UCLASS(Blueprintable)
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class AFortAbilityTestObserver : public AActor {
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GENERATED_BODY()
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public:
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AFortAbilityTestObserver();
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UFUNCTION(BlueprintCallable, BlueprintPure)
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bool WasAbilityTagActivated(const FGameplayTag& AbilityTag) const;
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UFUNCTION(BlueprintCallable, BlueprintPure)
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bool WasAbilityActivated(UGameplayAbility* Ability) const;
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UFUNCTION(BlueprintCallable)
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void StopObserving();
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UFUNCTION(BlueprintCallable)
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void StartObserving(APawn* Pawn);
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};
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