Files
FNGameProj/Source/FortniteGame/Public/FortAbilitySystemUI.h
2024-01-21 00:41:14 +01:00

23 lines
677 B
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/Object.h"
#include "FortGameplayEffectDescription.h"
#include "Templates/SubclassOf.h"
#include "FortAbilitySystemUI.generated.h"
class UGameplayEffect;
UCLASS(Blueprintable)
class FORTNITEGAME_API UFortAbilitySystemUI : public UObject {
GENERATED_BODY()
public:
UFortAbilitySystemUI();
UFUNCTION(BlueprintCallable)
static FFortGameplayEffectDescription GetStaticGameplayEffectDescription(const UGameplayEffect* Effect, float Level);
UFUNCTION(BlueprintCallable, BlueprintPure)
static UGameplayEffect* GetDefaultObjectOfGameplayEffectType(TSubclassOf<UGameplayEffect> EffectType);
};