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23 lines
677 B
C++
23 lines
677 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Object.h"
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#include "FortGameplayEffectDescription.h"
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#include "Templates/SubclassOf.h"
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#include "FortAbilitySystemUI.generated.h"
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class UGameplayEffect;
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UCLASS(Blueprintable)
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class FORTNITEGAME_API UFortAbilitySystemUI : public UObject {
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GENERATED_BODY()
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public:
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UFortAbilitySystemUI();
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UFUNCTION(BlueprintCallable)
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static FFortGameplayEffectDescription GetStaticGameplayEffectDescription(const UGameplayEffect* Effect, float Level);
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UFUNCTION(BlueprintCallable, BlueprintPure)
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static UGameplayEffect* GetDefaultObjectOfGameplayEffectType(TSubclassOf<UGameplayEffect> EffectType);
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};
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