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29 lines
1.0 KiB
C++
29 lines
1.0 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "GameplayEffectTypes.h"
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#include "AttributeSet.h"
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#include "FortTooltipContext.h"
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#include "FortAbilitySystemComponentTooltipContext.generated.h"
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class UFortAbilitySystemComponentTooltipContext;
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UCLASS(Blueprintable)
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class FORTNITEGAME_API UFortAbilitySystemComponentTooltipContext : public UFortTooltipContext {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FGameplayAttribute Attribute;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FActiveGameplayEffectHandle ActiveGEHandle;
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UFortAbilitySystemComponentTooltipContext();
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UFUNCTION(BlueprintCallable, BlueprintCosmetic)
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static UFortAbilitySystemComponentTooltipContext* SpawnAbilitySystemTooltipContextFromOtherContext(const UFortTooltipContext* OtherContext);
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UFUNCTION(BlueprintCallable, BlueprintCosmetic)
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static UFortAbilitySystemComponentTooltipContext* SpawnAbilitySystemTooltipContext();
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};
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