Files
FNGameProj/Source/FortniteGame/Public/FortAIPerceptionComponent.h
2024-01-21 00:41:14 +01:00

16 lines
488 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Perception/AIPerceptionComponent.h"
#include "FortAIPerceptionComponent.generated.h"
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class FORTNITEGAME_API UFortAIPerceptionComponent : public UAIPerceptionComponent {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
float LosingSightRadiusBump;
UFortAIPerceptionComponent();
};