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16 lines
488 B
C++
16 lines
488 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "Perception/AIPerceptionComponent.h"
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#include "FortAIPerceptionComponent.generated.h"
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UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
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class FORTNITEGAME_API UFortAIPerceptionComponent : public UAIPerceptionComponent {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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float LosingSightRadiusBump;
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UFortAIPerceptionComponent();
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};
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