Files
FNGameProj/Source/FortniteGame/Public/FortAILootDropModifiers.h
2024-01-21 00:41:14 +01:00

20 lines
567 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataTable.h"
#include "FortAIEncounterRequirements.h"
#include "FortAILootDropModifiers.generated.h"
USTRUCT(BlueprintType)
struct FFortAILootDropModifiers {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FFortAIEncounterRequirements Requirements;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FDataTableRowHandle> LootDropModifierRows;
FORTNITEGAME_API FFortAILootDropModifiers();
};