Files
FNGameProj/Source/FortniteGame/Public/FortAIEncounterWaveProgressEstimation.h
2024-01-21 00:41:14 +01:00

34 lines
1.1 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "EFortAIWaveProgressSection.h"
#include "FortAIEncounterWaveProgressEstimation.generated.h"
USTRUCT(BlueprintType)
struct FFortAIEncounterWaveProgressEstimation {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float SectionProgressEstimate;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float SectionStartTime;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float LastWaveProgressUpdateTime;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float PeakAndFadeWavePercentage;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float MaxAdjustmentPerSecond;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TEnumAsByte<EFortAIWaveProgressSection::Type> CurrentSection;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 NumberOfWaveSegments;
FORTNITEGAME_API FFortAIEncounterWaveProgressEstimation();
};