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https://github.com/FortniteModdingHub/FNGameProj.git
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42 lines
1.4 KiB
C++
42 lines
1.4 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "EncounterEnvironmentQueryInfo.h"
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#include "FortEncounterSettings.h"
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#include "Templates/SubclassOf.h"
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#include "FortAIEncounterRiftManagerInitializationData.generated.h"
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class ABuildingRift;
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class UFortAIEncounterInfo;
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USTRUCT(BlueprintType)
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struct FFortAIEncounterRiftManagerInitializationData {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UFortAIEncounterInfo* EncounterInfo;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FFortEncounterSettings EncounterSettings;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FEncounterEnvironmentQueryInfo CurrentEnvironmentQueryInfo;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FEncounterEnvironmentQueryInfo FallbackEnvironmentQueryInfo;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSubclassOf<ABuildingRift> RiftClassTemplate;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 NumRiftsToUse;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 MinRiftsToUse;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float UpdateIntervalTimeSeconds;
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FORTNITEGAME_API FFortAIEncounterRiftManagerInitializationData();
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};
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