Files
FNGameProj/Source/FortniteGame/Public/FillFloorPositionData.h
2024-01-21 00:41:14 +01:00

22 lines
585 B
C++

#pragma once
#include "CoreMinimal.h"
#include "AttributeSet.h"
#include "FillFloorPositionData.generated.h"
USTRUCT(BlueprintType)
struct FFillFloorPositionData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FScalableFloat MoveTime;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FScalableFloat Height;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FScalableFloat WaitTime;
FORTNITEGAME_API FFillFloorPositionData();
};