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24 lines
658 B
C++
24 lines
658 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "EnvironmentQuery/EnvQueryTypes.h"
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#include "EncounterEnvironmentQueryInfo.generated.h"
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class UEnvQuery;
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USTRUCT(BlueprintType)
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struct FEncounterEnvironmentQueryInfo {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UEnvQuery* EnvironmentQuery;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FEnvNamedValue> QueryParams;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bIsDirectional;
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FORTNITEGAME_API FEncounterEnvironmentQueryInfo();
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};
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