Files
FNGameProj/Source/FortniteGame/Public/EncounterEnvironmentQueryInfo.h
2024-01-21 00:41:14 +01:00

24 lines
658 B
C++

#pragma once
#include "CoreMinimal.h"
#include "EnvironmentQuery/EnvQueryTypes.h"
#include "EncounterEnvironmentQueryInfo.generated.h"
class UEnvQuery;
USTRUCT(BlueprintType)
struct FEncounterEnvironmentQueryInfo {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UEnvQuery* EnvironmentQuery;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FEnvNamedValue> QueryParams;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bIsDirectional;
FORTNITEGAME_API FEncounterEnvironmentQueryInfo();
};