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https://github.com/FortniteModdingHub/FNGameProj.git
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35 lines
1.1 KiB
C++
35 lines
1.1 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/OnlineReplStructs.h"
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#include "EFortMatchmakingPool.h"
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#include "EmptyServerReservation.generated.h"
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USTRUCT(BlueprintType)
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struct FEmptyServerReservation {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 PlaylistId;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FString ZoneInstanceId;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FString WUID;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FUniqueNetIdRepl WorldDataOwner;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bMakePrivate;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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EFortMatchmakingPool MatchmakingPool;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bUsesMatchmakingV2;
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FORTNITEGAME_API FEmptyServerReservation();
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};
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