Files
FNGameProj/Source/FortniteGame/Public/EMatchmakingState.h
2024-01-21 00:41:14 +01:00

25 lines
544 B
C++

#pragma once
#include "CoreMinimal.h"
#include "EMatchmakingState.generated.h"
UENUM(BlueprintType)
namespace EMatchmakingState {
enum Type {
NotMatchmaking,
CancelingMatchmaking,
ReleasingLock,
AcquiringLock,
LockAcquistionFailure,
FindingEmptyServer,
FindingExistingSession,
TestingEmptyServers,
TestingExistingSessions,
JoiningExistingSession,
NoMatchesAvailable,
CleaningUpExisting,
HandlingFailure,
JoinSuccess,
};
}