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24 lines
480 B
C++
24 lines
480 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "EFortReloadFXState.generated.h"
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UENUM(BlueprintType)
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enum class EFortReloadFXState : uint8
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{
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ReloadStart,
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ReloadCartridge,
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ReloadEnd,
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Max_None
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};
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/* using this gives errors somehow in FortWeapon.h on OnPlayReloadFX so we use enum class
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UENUM(BlueprintType)
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namespace EFortReloadFXState {
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enum Type {
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ReloadStart,
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ReloadCartridge,
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ReloadEnd,
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Max_None,
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};
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}*/
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