Files
FNGameProj/Source/FortniteGame/Public/EFortQuestObjectiveStatEvent.h
2024-01-21 00:41:14 +01:00

79 lines
1.4 KiB
C

#pragma once
#include "CoreMinimal.h"
#include "EFortQuestObjectiveStatEvent.generated.h"
UENUM(BlueprintType)
enum class EFortQuestObjectiveStatEvent : uint8 {
Kill,
TeamKill,
KillContribution,
Damage,
Damage_OLD,
Visit,
Land,
Emote,
Spray,
Toy,
Build,
BuildingEdit,
BuildingRepair,
BuildingUpgrade,
PlaceTrap,
Complete,
Craft,
Collect,
Win,
Interact,
TeamInteract,
Destroy,
Ability,
WaveComplete,
Custom,
ComplexCustom,
Client,
AthenaRank,
AthenaOutlive,
RevivePlayer,
Heal,
EarnVehicleTrickPoints,
VehicleAirTime,
TimeElapsed,
NumGameplayEvents,
Acquire,
Consume,
OpenCardPack,
PurchaseCardPack,
Convert,
Upgrade,
UpgradeRarity,
QuestComplete,
AssignWorker,
CollectExpedition,
CollectSuccessfulExpedition,
LevelUpCollectionBook,
LevelUpAthenaSeason,
LevelUpBattlePass,
GainAthenaSeasonXp,
HasItem,
HasAccumulatedItem,
SlotInCollection,
AlterationRespec,
AlterationUpgrade,
HasCompletedQuest,
HasAssignedWorker,
HasUpgraded,
HasConverted,
HasUpgradedRarity,
HasLeveledUpCollectionBook,
SlotHeroInLoadout,
HasLeveledUpAthenaSeason,
HasLeveledUpBattlePass,
HasGainedAthenaSeasonXp,
MinigameDynamicEvent,
MinigameComplete,
MinigameDeath,
MinigameAssist,
Max_None,
};