Files
2024-01-21 00:41:14 +01:00

23 lines
593 B
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "Styling/SlateBrush.h"
#include "DynamicLandData.generated.h"
USTRUCT(BlueprintType)
struct FDynamicLandData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName Name;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector WorldPosition;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FSlateBrush LandBrush;
FORTNITEGAME_API FDynamicLandData();
};