Files
FNGameProj/Source/FortniteGame/Public/DirectionalLightValues.h
2024-01-21 00:41:14 +01:00

22 lines
598 B
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "DirectionalLightValues.generated.h"
USTRUCT(BlueprintType)
struct FDirectionalLightValues {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FColor LightColor;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float Brightness;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float VolumetricScatteringIntensity;
FORTNITEGAME_API FDirectionalLightValues();
};