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25 lines
664 B
C++
25 lines
664 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "ObjectInteractionBehavior.h"
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#include "DeleteObjects.generated.h"
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class AActor;
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class UMeshComponent;
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UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
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class FORTNITEGAME_API UDeleteObjects : public UObjectInteractionBehavior {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<AActor*> DeleteActors;
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UDeleteObjects();
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UFUNCTION(BlueprintCallable)
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void PlayDeleteAnimation();
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UFUNCTION(BlueprintCallable)
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void GetDeleteActorsMeshComponents(TArray<UMeshComponent*>& Components);
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};
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