Files
FNGameProj/Source/FortniteGame/Public/CustomCosmeticModifierBase.h
2024-01-21 00:41:14 +01:00

23 lines
544 B
C++

#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "CustomCosmeticModifierBase.generated.h"
class AFortPlayerPawn;
UCLASS(Abstract, Blueprintable, MinimalAPI)
class ACustomCosmeticModifierBase : public AActor {
GENERATED_BODY()
public:
protected:
UPROPERTY(EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TWeakObjectPtr<AFortPlayerPawn> FortPlayerPawnPtr;
public:
ACustomCosmeticModifierBase();
UFUNCTION(BlueprintCallable, BlueprintPure)
bool IsInFrontEnd() const;
};