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31 lines
1.1 KiB
C++
31 lines
1.1 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "CustomCharacterPartAnimInstance.h"
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#include "CustomCharacterPartAnimInstance_DieselPunk.generated.h"
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UCLASS(Blueprintable, NonTransient)
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class UCustomCharacterPartAnimInstance_DieselPunk : public UCustomCharacterPartAnimInstance {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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float ArmPistolPadAlpha;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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float ArmPistolChestAlpha;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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float ArmPistolAlpha;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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float CrouchAlpha;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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float SpeedMaskAlpha;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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float SpeedMaskSpring;
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UCustomCharacterPartAnimInstance_DieselPunk();
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};
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