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23 lines
784 B
C++
23 lines
784 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "CustomCharacterPartAnimInstance.h"
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#include "CustomCharacterPartAnimInstance_AngelBackpack.generated.h"
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UCLASS(Blueprintable, NonTransient)
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class UCustomCharacterPartAnimInstance_AngelBackpack : public UCustomCharacterPartAnimInstance {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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FVector FallingAnimDynamicsUpForce;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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float SpeedAlpha;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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float WingRigidAlpha;
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UCustomCharacterPartAnimInstance_AngelBackpack();
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};
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