Files
FNGameProj/Source/FortniteGame/Public/CustomAccessoryAttachmentData.h
2024-01-21 00:41:14 +01:00

34 lines
1.0 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "Engine/DataAsset.h"
#include "CustomAccessoryAttachmentData.generated.h"
UCLASS(Blueprintable)
class FORTNITEGAME_API UCustomAccessoryAttachmentData : public UDataAsset {
GENERATED_BODY()
public:
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector MaleRelativeScale;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector FemaleRelativeScale;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector SmallMaleRelativeScale;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector SmallFemaleRelativeScale;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector LargeMaleRelativeScale;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector LargeFemaleRelativeScale;
public:
UCustomAccessoryAttachmentData();
};