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https://github.com/FortniteModdingHub/FNGameProj.git
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34 lines
1.0 KiB
C++
34 lines
1.0 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "Engine/DataAsset.h"
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#include "CustomAccessoryAttachmentData.generated.h"
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UCLASS(Blueprintable)
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class FORTNITEGAME_API UCustomAccessoryAttachmentData : public UDataAsset {
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GENERATED_BODY()
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public:
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private:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FVector MaleRelativeScale;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FVector FemaleRelativeScale;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FVector SmallMaleRelativeScale;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FVector SmallFemaleRelativeScale;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FVector LargeMaleRelativeScale;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FVector LargeFemaleRelativeScale;
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public:
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UCustomAccessoryAttachmentData();
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};
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