Files
FNGameProj/Source/FortniteGame/Public/CreativeToolPersistentData.h
2024-01-21 00:41:14 +01:00

36 lines
1.1 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "CreativeToolPersistentData.generated.h"
USTRUCT(BlueprintType)
struct FCreativeToolPersistentData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 GridSnapIndex;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 RotationAxisIndex;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 SelectedScaleAxis;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bShouldUsePrecisionGridSnapping;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bAllowGravityOnPlace;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bShouldDestroyPropsWhenPlacing;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 HitTraceRule;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bIsScalingInsteadOfRotating;
FORTNITEGAME_API FCreativeToolPersistentData();
};