Files
FNGameProj/Source/FortniteGame/Public/CreativeToolClasses.h
2024-01-21 00:41:14 +01:00

16 lines
389 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataTable.h"
#include "CreativeToolClasses.generated.h"
USTRUCT(BlueprintType)
struct FCreativeToolClasses : public FTableRowBase {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftClassPtr<UObject> ClassPath;
FORTNITEGAME_API FCreativeToolClasses();
};