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https://github.com/FortniteModdingHub/FNGameProj.git
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41 lines
1.2 KiB
C++
41 lines
1.2 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Object.h"
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#include "UObject/NoExportTypes.h"
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#include "AsyncTaskResult.h"
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#include "CreativeThumbnailGenerator.generated.h"
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class AActor;
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class UCameraComponent;
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class ULevelSaveRecord;
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class USceneCaptureComponent2D;
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UCLASS(Blueprintable)
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class UCreativeThumbnailGenerator : public UObject {
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GENERATED_BODY()
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public:
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private:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FSoftClassPath StageActorClassSoftClassPath;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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USceneCaptureComponent2D* SceneCaptureComponent;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UCameraComponent* CameraComponent;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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ULevelSaveRecord* LevelSaveRecord;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<AActor*> SpawnedActors;
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public:
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UCreativeThumbnailGenerator();
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private:
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UFUNCTION(BlueprintCallable)
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void OnLevelSaveRecordFinishSpawning(const FAsyncTaskResult& AsyncTaskResult);
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};
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