Files
FNGameProj/Source/FortniteGame/Public/CreativeThumbnailGenerator.h
2024-01-21 00:41:14 +01:00

41 lines
1.2 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/Object.h"
#include "UObject/NoExportTypes.h"
#include "AsyncTaskResult.h"
#include "CreativeThumbnailGenerator.generated.h"
class AActor;
class UCameraComponent;
class ULevelSaveRecord;
class USceneCaptureComponent2D;
UCLASS(Blueprintable)
class UCreativeThumbnailGenerator : public UObject {
GENERATED_BODY()
public:
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FSoftClassPath StageActorClassSoftClassPath;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
USceneCaptureComponent2D* SceneCaptureComponent;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UCameraComponent* CameraComponent;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
ULevelSaveRecord* LevelSaveRecord;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<AActor*> SpawnedActors;
public:
UCreativeThumbnailGenerator();
private:
UFUNCTION(BlueprintCallable)
void OnLevelSaveRecordFinishSpawning(const FAsyncTaskResult& AsyncTaskResult);
};