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21 lines
513 B
C++
21 lines
513 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "CreativePooledMID.generated.h"
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class UMaterialInstanceDynamic;
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class UMaterialInterface;
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USTRUCT(BlueprintType)
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struct FCreativePooledMID {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UMaterialInstanceDynamic* Mid;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UMaterialInterface* OriginalMaterial;
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FORTNITEGAME_API FCreativePooledMID();
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};
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