Files
FNGameProj/Source/FortniteGame/Public/CreativePooledMID.h
2024-01-21 00:41:14 +01:00

21 lines
513 B
C++

#pragma once
#include "CoreMinimal.h"
#include "CreativePooledMID.generated.h"
class UMaterialInstanceDynamic;
class UMaterialInterface;
USTRUCT(BlueprintType)
struct FCreativePooledMID {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UMaterialInstanceDynamic* Mid;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UMaterialInterface* OriginalMaterial;
FORTNITEGAME_API FCreativePooledMID();
};