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29 lines
821 B
C++
29 lines
821 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "GameplayTagContainer.h"
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#include "CreativeDeviceMeshSettings.generated.h"
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class UMaterialInterface;
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class UStaticMesh;
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USTRUCT(BlueprintType)
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struct FORTNITEGAME_API FCreativeDeviceMeshSettings {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftObjectPtr<UStaticMesh> Mesh;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FVector Scale;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FGameplayTag StatTag;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftObjectPtr<UMaterialInterface> Material;
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FCreativeDeviceMeshSettings();
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};
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