Files
FNGameProj/Source/FortniteGame/Public/CraftingTableBuildingData.h
2024-01-21 00:41:14 +01:00

23 lines
627 B
C++

#pragma once
#include "CoreMinimal.h"
#include "OutpostBuildingData.h"
#include "Templates/SubclassOf.h"
#include "CraftingTableBuildingData.generated.h"
class UDataTable;
class UGameplayEffect;
USTRUCT(BlueprintType)
struct FCraftingTableBuildingData : public FOutpostBuildingData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UDataTable* ActivationCostData;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<UGameplayEffect> ActivationEffect;
FORTNITEGAME_API FCraftingTableBuildingData();
};