Files
FNGameProj/Source/FortniteGame/Public/CollectionLootSetData.h
2024-01-21 00:41:14 +01:00

16 lines
431 B
C++

#pragma once
#include "CoreMinimal.h"
#include "TieredCollectionProgressionDataBase.h"
#include "CollectionLootSetData.generated.h"
USTRUCT(BlueprintType)
struct FCollectionLootSetData : public FTieredCollectionProgressionDataBase {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FName> LootSetNames;
FORTNITEGAME_API FCollectionLootSetData();
};