Files
2024-01-21 00:41:14 +01:00

25 lines
661 B
C++

#pragma once
#include "CoreMinimal.h"
#include "ChoiceDataEntry.h"
#include "ChoiceData.generated.h"
USTRUCT(BlueprintType)
struct FChoiceData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 MenuIdentifier;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bShowCloseButton;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText Title;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FChoiceDataEntry> Items;
FORTNITEGAME_API FChoiceData();
};