Files
2024-01-21 00:41:14 +01:00

21 lines
512 B
C++

#pragma once
#include "CoreMinimal.h"
#include "ChannelData.generated.h"
USTRUCT(BlueprintType)
struct FChannelData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName Name;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float MaxMagnitude;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
float Value;
FORTNITEGAME_API FChannelData();
};