Files
FNGameProj/Source/FortniteGame/Public/BuildingWeakSpotData.h
2024-01-21 00:41:14 +01:00

25 lines
677 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/NetSerialization.h"
#include "Engine/NetSerialization.h"
#include "BuildingWeakSpotData.generated.h"
class ABuildingSMActor;
USTRUCT(BlueprintType)
struct FBuildingWeakSpotData {
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
TWeakObjectPtr<ABuildingSMActor> ParentBuilding;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector_NetQuantizeNormal Normal;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector_NetQuantize10 Position;
FORTNITEGAME_API FBuildingWeakSpotData();
};