Files
FNGameProj/Source/FortniteGame/Public/BuildingTrapCeiling_Falling.h
2024-01-21 00:41:14 +01:00

25 lines
767 B
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "BuildingTrapCeiling.h"
#include "BuildingTrapCeiling_Falling.generated.h"
class UStaticMeshComponent;
UCLASS(Blueprintable, MinimalAPI)
class ABuildingTrapCeiling_Falling : public ABuildingTrapCeiling {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UStaticMeshComponent* VisibleMeshComponent;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FTransform> SpawnPoints;
ABuildingTrapCeiling_Falling();
UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable, BlueprintImplementableEvent)
void TrapActivated(const float CooldownDuration);
};