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25 lines
767 B
C++
25 lines
767 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "BuildingTrapCeiling.h"
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#include "BuildingTrapCeiling_Falling.generated.h"
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class UStaticMeshComponent;
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UCLASS(Blueprintable, MinimalAPI)
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class ABuildingTrapCeiling_Falling : public ABuildingTrapCeiling {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UStaticMeshComponent* VisibleMeshComponent;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FTransform> SpawnPoints;
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ABuildingTrapCeiling_Falling();
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UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable, BlueprintImplementableEvent)
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void TrapActivated(const float CooldownDuration);
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};
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