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21 lines
612 B
C++
21 lines
612 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "GameplayEffectTypes.h"
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#include "GameplayTagContainer.h"
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#include "BuildingTimeOfDayLights.h"
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#include "BuildingProp.generated.h"
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class AActor;
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class AController;
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UCLASS(Blueprintable, MinimalAPI)
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class ABuildingProp : public ABuildingTimeOfDayLights {
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GENERATED_BODY()
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public:
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ABuildingProp();
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UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
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float BlueprintModifyIncomingDamage(float Damage, const FGameplayTagContainer& InTags, const FGameplayEffectContextHandle& EffectContext, AController* EventInstigator, AActor* DamageCauser);
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};
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