Files
2024-01-21 00:41:14 +01:00

21 lines
612 B
C++

#pragma once
#include "CoreMinimal.h"
#include "GameplayEffectTypes.h"
#include "GameplayTagContainer.h"
#include "BuildingTimeOfDayLights.h"
#include "BuildingProp.generated.h"
class AActor;
class AController;
UCLASS(Blueprintable, MinimalAPI)
class ABuildingProp : public ABuildingTimeOfDayLights {
GENERATED_BODY()
public:
ABuildingProp();
UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
float BlueprintModifyIncomingDamage(float Damage, const FGameplayTagContainer& InTags, const FGameplayEffectContextHandle& EffectContext, AController* EventInstigator, AActor* DamageCauser);
};