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25 lines
688 B
C++
25 lines
688 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "BuildingFoundationLODActorData.generated.h"
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class ALODActor;
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class UMaterialInstanceDynamic;
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class UTexture2DDynamic;
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USTRUCT(BlueprintType)
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struct FBuildingFoundationLODActorData {
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
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TWeakObjectPtr<ALODActor> LODActor;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UMaterialInstanceDynamic* VisibilityMaterial;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UTexture2DDynamic* VisibilityTexture;
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FORTNITEGAME_API FBuildingFoundationLODActorData();
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};
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