Files
FNGameProj/Source/FortniteGame/Public/BuildingFoundationLODActorData.h
2024-01-21 00:41:14 +01:00

25 lines
688 B
C++

#pragma once
#include "CoreMinimal.h"
#include "BuildingFoundationLODActorData.generated.h"
class ALODActor;
class UMaterialInstanceDynamic;
class UTexture2DDynamic;
USTRUCT(BlueprintType)
struct FBuildingFoundationLODActorData {
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
TWeakObjectPtr<ALODActor> LODActor;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UMaterialInstanceDynamic* VisibilityMaterial;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UTexture2DDynamic* VisibilityTexture;
FORTNITEGAME_API FBuildingFoundationLODActorData();
};