Files
FNGameProj/Source/FortniteGame/Public/BuildingEditModeMetadata_BinaryToggle.h
2024-01-21 00:41:14 +01:00

19 lines
538 B
C++

#pragma once
#include "CoreMinimal.h"
#include "BuildingEditModeMetadata.h"
#include "EBinaryToggleValues.h"
#include "BuildingEditModeMetadata_BinaryToggle.generated.h"
UCLASS(Abstract, Blueprintable)
class UBuildingEditModeMetadata_BinaryToggle : public UBuildingEditModeMetadata {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, EditFixedSize, meta=(AllowPrivateAccess=true))
TArray<TEnumAsByte<EBinaryToggleValues>> TileData;
public:
UBuildingEditModeMetadata_BinaryToggle();
};