Files
FNGameProj/Source/FortniteGame/Public/BuildingConnectivityManager.h
2024-01-21 00:41:14 +01:00

20 lines
463 B
C++

#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "BuildingConnectivityManager.generated.h"
class ABuildingSMActor;
UCLASS(Blueprintable)
class FORTNITEGAME_API ABuildingConnectivityManager : public AActor {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<ABuildingSMActor*> ConnectivityActors;
public:
ABuildingConnectivityManager();
};