Files
FNGameProj/Source/FortniteGame/Public/BuildingConnectivityEffect.h
2024-01-21 00:41:14 +01:00

29 lines
804 B
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "GameFramework/Actor.h"
#include "FortConnectionData.h"
#include "BuildingConnectivityEffect.generated.h"
UCLASS(Blueprintable)
class ABuildingConnectivityEffect : public AActor {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FFortConnectionData ConnectionData;
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bDebugDraw;
public:
ABuildingConnectivityEffect();
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void OnDisconnect();
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void OnConnect(const FTransform& T1, const FTransform& T2);
};