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29 lines
804 B
C++
29 lines
804 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "GameFramework/Actor.h"
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#include "FortConnectionData.h"
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#include "BuildingConnectivityEffect.generated.h"
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UCLASS(Blueprintable)
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class ABuildingConnectivityEffect : public AActor {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FFortConnectionData ConnectionData;
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bDebugDraw;
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public:
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ABuildingConnectivityEffect();
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void OnDisconnect();
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void OnConnect(const FTransform& T1, const FTransform& T2);
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};
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