Files
FNGameProj/Source/FortniteGame/Public/BuildingActorMinimalReplicationProxy.h
2024-01-21 00:41:14 +01:00

25 lines
730 B
C++

#pragma once
#include "CoreMinimal.h"
#include "QuantizedBuildingAttribute.h"
#include "BuildingActorMinimalReplicationProxy.generated.h"
USTRUCT(BlueprintType)
struct FBuildingActorMinimalReplicationProxy {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FQuantizedBuildingAttribute BuildTime;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FQuantizedBuildingAttribute RepairTime;
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
int16 Health;
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
int16 MaxHealth;
FORTNITEGAME_API FBuildingActorMinimalReplicationProxy();
};