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35 lines
1.0 KiB
C++
35 lines
1.0 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "EFortHotSpotDirection.h"
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#include "EHotspotTypeConfigMode.h"
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#include "BuildingActorHotSpotDirection.generated.h"
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class UAIHotSpotConfig;
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USTRUCT(BlueprintType)
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struct FBuildingActorHotSpotDirection {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UAIHotSpotConfig* HotSpotConfig;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FVector Offset;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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uint8 bMirrorX: 1;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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uint8 bMirrorY: 1;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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EFortHotSpotDirection Direction;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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EHotspotTypeConfigMode TypeConfigUsage;
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FORTNITEGAME_API FBuildingActorHotSpotDirection();
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};
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