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30 lines
849 B
C++
30 lines
849 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "Engine/DataAsset.h"
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#include "BuildingActorHotSpotDirection.h"
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#include "BuildingActorHotSpotConfig.generated.h"
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class UAIHotSpotConfig;
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UCLASS(Blueprintable)
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class UBuildingActorHotSpotConfig : public UDataAsset {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
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FBuildingActorHotSpotDirection DirectionSetup[6];
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FBuildingActorHotSpotDirection DefaultSetup;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UAIHotSpotConfig* ExtraTypeConfig;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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uint8 bHasDirectionalSetup: 1;
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public:
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UBuildingActorHotSpotConfig();
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};
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