Files
FNGameProj/Source/FortniteGame/Public/BuildingActorHotSpotConfig.h
2024-01-21 00:41:14 +01:00

30 lines
849 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "BuildingActorHotSpotDirection.h"
#include "BuildingActorHotSpotConfig.generated.h"
class UAIHotSpotConfig;
UCLASS(Blueprintable)
class UBuildingActorHotSpotConfig : public UDataAsset {
GENERATED_BODY()
public:
protected:
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
FBuildingActorHotSpotDirection DirectionSetup[6];
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FBuildingActorHotSpotDirection DefaultSetup;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UAIHotSpotConfig* ExtraTypeConfig;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 bHasDirectionalSetup: 1;
public:
UBuildingActorHotSpotConfig();
};