Files
2024-01-21 00:41:14 +01:00

17 lines
344 B
C++

#pragma once
#include "CoreMinimal.h"
#include "BoxNavInvoker.generated.h"
class AAthenaNavInvokerBox;
USTRUCT(BlueprintType)
struct FBoxNavInvoker {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
AAthenaNavInvokerBox* Invoker;
FORTNITEGAME_API FBoxNavInvoker();
};