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28 lines
677 B
C++
28 lines
677 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Actor.h"
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#include "BattleMapEdge.generated.h"
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class ABattleMapNode;
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class USplineMeshComponent;
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UCLASS(Blueprintable)
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class FORTNITEGAME_API ABattleMapEdge : public AActor {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true))
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USplineMeshComponent* SplineMeshComponent;
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public:
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ABattleMapEdge();
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protected:
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UFUNCTION(BlueprintCallable)
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void OnResizedBattleNode(ABattleMapNode* Node, float NewScaling);
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UFUNCTION(BlueprintCallable)
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void OnNextNextSet(ABattleMapNode* NextNextNode);
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};
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