Files
2024-01-21 00:41:14 +01:00

28 lines
677 B
C++

#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "BattleMapEdge.generated.h"
class ABattleMapNode;
class USplineMeshComponent;
UCLASS(Blueprintable)
class FORTNITEGAME_API ABattleMapEdge : public AActor {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true))
USplineMeshComponent* SplineMeshComponent;
public:
ABattleMapEdge();
protected:
UFUNCTION(BlueprintCallable)
void OnResizedBattleNode(ABattleMapNode* Node, float NewScaling);
UFUNCTION(BlueprintCallable)
void OnNextNextSet(ABattleMapNode* NextNextNode);
};