Files
FNGameProj/Source/FortniteGame/Public/AvailableTierLayout.h
2024-01-21 00:41:14 +01:00

27 lines
813 B
C++

#pragma once
#include "CoreMinimal.h"
#include "FortTierCollectionLayoutOutput.h"
#include "AvailableTierLayout.generated.h"
class UFortTieredCollectionLayout;
USTRUCT(BlueprintType)
struct FAvailableTierLayout {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UFortTieredCollectionLayout* Layout;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FFortTierCollectionLayoutOutput> AvailableTiers;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FFortTierCollectionLayoutOutput> LockedTiers;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 bLocked: 1;
FORTNITEGAME_API FAvailableTierLayout();
};