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27 lines
813 B
C++
27 lines
813 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "FortTierCollectionLayoutOutput.h"
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#include "AvailableTierLayout.generated.h"
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class UFortTieredCollectionLayout;
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USTRUCT(BlueprintType)
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struct FAvailableTierLayout {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UFortTieredCollectionLayout* Layout;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FFortTierCollectionLayoutOutput> AvailableTiers;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FFortTierCollectionLayoutOutput> LockedTiers;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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uint8 bLocked: 1;
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FORTNITEGAME_API FAvailableTierLayout();
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};
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