Files
2024-01-21 00:41:14 +01:00

20 lines
523 B
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/Object.h"
#include "AthenaMatchStats.h"
#include "AthenaStatsSet.generated.h"
UCLASS(Blueprintable)
class FORTNITEGAME_API UAthenaStatsSet : public UObject {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FAthenaMatchStats CumulativeStats;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FAthenaMatchStats> BestMatches;
UAthenaStatsSet();
};