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33 lines
1015 B
C++
33 lines
1015 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "AttributeSet.h"
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#include "GameplayTagContainer.h"
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#include "EAthenaScoringEvent.h"
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#include "AthenaScoreData.generated.h"
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USTRUCT(BlueprintType)
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struct FAthenaScoreData {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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EAthenaScoringEvent ScoringEvent;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FText ScoreNameText;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FGameplayTagContainer EventInclusionTags;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 NumOccurrencesForScore;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 NumOccurrencesPermitted;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FScalableFloat ScoreAwarded;
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FORTNITEGAME_API FAthenaScoreData();
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};
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