Files
2024-01-21 00:41:14 +01:00

33 lines
1015 B
C++

#pragma once
#include "CoreMinimal.h"
#include "AttributeSet.h"
#include "GameplayTagContainer.h"
#include "EAthenaScoringEvent.h"
#include "AthenaScoreData.generated.h"
USTRUCT(BlueprintType)
struct FAthenaScoreData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EAthenaScoringEvent ScoringEvent;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText ScoreNameText;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FGameplayTagContainer EventInclusionTags;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 NumOccurrencesForScore;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 NumOccurrencesPermitted;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FScalableFloat ScoreAwarded;
FORTNITEGAME_API FAthenaScoreData();
};