Files
FNGameProj/Source/FortniteGame/Public/AthenaQuickChatActiveEntry.h
2024-01-21 00:41:14 +01:00

27 lines
668 B
C++

#pragma once
#include "CoreMinimal.h"
#include "AthenaQuickChatActiveEntry.generated.h"
class UAthenaQuickChatBank;
class UObject;
USTRUCT(BlueprintType)
struct FORTNITEGAME_API FAthenaQuickChatActiveEntry {
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
TWeakObjectPtr<UAthenaQuickChatBank> Bank;
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
TWeakObjectPtr<UObject> ContextObject;
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
int16 ContextValue;
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
int8 Index;
FAthenaQuickChatActiveEntry();
};