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27 lines
668 B
C++
27 lines
668 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "AthenaQuickChatActiveEntry.generated.h"
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class UAthenaQuickChatBank;
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class UObject;
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USTRUCT(BlueprintType)
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struct FORTNITEGAME_API FAthenaQuickChatActiveEntry {
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
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TWeakObjectPtr<UAthenaQuickChatBank> Bank;
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UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
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TWeakObjectPtr<UObject> ContextObject;
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UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
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int16 ContextValue;
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UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
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int8 Index;
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FAthenaQuickChatActiveEntry();
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};
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